// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef SRC_DAWN_UTILS_TEXTUREUTILS_H_
#define SRC_DAWN_UTILS_TEXTUREUTILS_H_

#include <array>

#include "dawn/webgpu_cpp.h"

#include "dawn/common/Assert.h"

namespace dawn::utils {
static constexpr std::array<wgpu::TextureFormat, 94> kAllTextureFormats = {
    wgpu::TextureFormat::R8Unorm,
    wgpu::TextureFormat::R8Snorm,
    wgpu::TextureFormat::R8Uint,
    wgpu::TextureFormat::R8Sint,
    wgpu::TextureFormat::R16Uint,
    wgpu::TextureFormat::R16Sint,
    wgpu::TextureFormat::R16Float,
    wgpu::TextureFormat::RG8Unorm,
    wgpu::TextureFormat::RG8Snorm,
    wgpu::TextureFormat::RG8Uint,
    wgpu::TextureFormat::RG8Sint,
    wgpu::TextureFormat::R32Float,
    wgpu::TextureFormat::R32Uint,
    wgpu::TextureFormat::R32Sint,
    wgpu::TextureFormat::RG16Uint,
    wgpu::TextureFormat::RG16Sint,
    wgpu::TextureFormat::RG16Float,
    wgpu::TextureFormat::RGBA8Unorm,
    wgpu::TextureFormat::RGBA8UnormSrgb,
    wgpu::TextureFormat::RGBA8Snorm,
    wgpu::TextureFormat::RGBA8Uint,
    wgpu::TextureFormat::RGBA8Sint,
    wgpu::TextureFormat::BGRA8Unorm,
    wgpu::TextureFormat::BGRA8UnormSrgb,
    wgpu::TextureFormat::RGB10A2Unorm,
    wgpu::TextureFormat::RG11B10Ufloat,
    wgpu::TextureFormat::RGB9E5Ufloat,
    wgpu::TextureFormat::RG32Float,
    wgpu::TextureFormat::RG32Uint,
    wgpu::TextureFormat::RG32Sint,
    wgpu::TextureFormat::RGBA16Uint,
    wgpu::TextureFormat::RGBA16Sint,
    wgpu::TextureFormat::RGBA16Float,
    wgpu::TextureFormat::RGBA32Float,
    wgpu::TextureFormat::RGBA32Uint,
    wgpu::TextureFormat::RGBA32Sint,
    wgpu::TextureFormat::Depth16Unorm,
    wgpu::TextureFormat::Depth32Float,
    wgpu::TextureFormat::Depth24Plus,
    wgpu::TextureFormat::Depth24PlusStencil8,
    wgpu::TextureFormat::Depth32FloatStencil8,
    wgpu::TextureFormat::Stencil8,
    wgpu::TextureFormat::BC1RGBAUnorm,
    wgpu::TextureFormat::BC1RGBAUnormSrgb,
    wgpu::TextureFormat::BC2RGBAUnorm,
    wgpu::TextureFormat::BC2RGBAUnormSrgb,
    wgpu::TextureFormat::BC3RGBAUnorm,
    wgpu::TextureFormat::BC3RGBAUnormSrgb,
    wgpu::TextureFormat::BC4RUnorm,
    wgpu::TextureFormat::BC4RSnorm,
    wgpu::TextureFormat::BC5RGUnorm,
    wgpu::TextureFormat::BC5RGSnorm,
    wgpu::TextureFormat::BC6HRGBUfloat,
    wgpu::TextureFormat::BC6HRGBFloat,
    wgpu::TextureFormat::BC7RGBAUnorm,
    wgpu::TextureFormat::BC7RGBAUnormSrgb,
    wgpu::TextureFormat::ETC2RGB8Unorm,
    wgpu::TextureFormat::ETC2RGB8UnormSrgb,
    wgpu::TextureFormat::ETC2RGB8A1Unorm,
    wgpu::TextureFormat::ETC2RGB8A1UnormSrgb,
    wgpu::TextureFormat::ETC2RGBA8Unorm,
    wgpu::TextureFormat::ETC2RGBA8UnormSrgb,
    wgpu::TextureFormat::EACR11Unorm,
    wgpu::TextureFormat::EACR11Snorm,
    wgpu::TextureFormat::EACRG11Unorm,
    wgpu::TextureFormat::EACRG11Snorm,
    wgpu::TextureFormat::ASTC4x4Unorm,
    wgpu::TextureFormat::ASTC4x4UnormSrgb,
    wgpu::TextureFormat::ASTC5x4Unorm,
    wgpu::TextureFormat::ASTC5x4UnormSrgb,
    wgpu::TextureFormat::ASTC5x5Unorm,
    wgpu::TextureFormat::ASTC5x5UnormSrgb,
    wgpu::TextureFormat::ASTC6x5Unorm,
    wgpu::TextureFormat::ASTC6x5UnormSrgb,
    wgpu::TextureFormat::ASTC6x6Unorm,
    wgpu::TextureFormat::ASTC6x6UnormSrgb,
    wgpu::TextureFormat::ASTC8x5Unorm,
    wgpu::TextureFormat::ASTC8x5UnormSrgb,
    wgpu::TextureFormat::ASTC8x6Unorm,
    wgpu::TextureFormat::ASTC8x6UnormSrgb,
    wgpu::TextureFormat::ASTC8x8Unorm,
    wgpu::TextureFormat::ASTC8x8UnormSrgb,
    wgpu::TextureFormat::ASTC10x5Unorm,
    wgpu::TextureFormat::ASTC10x5UnormSrgb,
    wgpu::TextureFormat::ASTC10x6Unorm,
    wgpu::TextureFormat::ASTC10x6UnormSrgb,
    wgpu::TextureFormat::ASTC10x8Unorm,
    wgpu::TextureFormat::ASTC10x8UnormSrgb,
    wgpu::TextureFormat::ASTC10x10Unorm,
    wgpu::TextureFormat::ASTC10x10UnormSrgb,
    wgpu::TextureFormat::ASTC12x10Unorm,
    wgpu::TextureFormat::ASTC12x10UnormSrgb,
    wgpu::TextureFormat::ASTC12x12Unorm,
    wgpu::TextureFormat::ASTC12x12UnormSrgb};

static constexpr std::array<wgpu::TextureFormat, 40> kFormatsInCoreSpec = {
    wgpu::TextureFormat::R8Unorm,        wgpu::TextureFormat::R8Snorm,
    wgpu::TextureFormat::R8Uint,         wgpu::TextureFormat::R8Sint,
    wgpu::TextureFormat::R16Uint,        wgpu::TextureFormat::R16Sint,
    wgpu::TextureFormat::R16Float,       wgpu::TextureFormat::RG8Unorm,
    wgpu::TextureFormat::RG8Snorm,       wgpu::TextureFormat::RG8Uint,
    wgpu::TextureFormat::RG8Sint,        wgpu::TextureFormat::R32Float,
    wgpu::TextureFormat::R32Uint,        wgpu::TextureFormat::R32Sint,
    wgpu::TextureFormat::RG16Uint,       wgpu::TextureFormat::RG16Sint,
    wgpu::TextureFormat::RG16Float,      wgpu::TextureFormat::RGBA8Unorm,
    wgpu::TextureFormat::RGBA8UnormSrgb, wgpu::TextureFormat::RGBA8Snorm,
    wgpu::TextureFormat::RGBA8Uint,      wgpu::TextureFormat::RGBA8Sint,
    wgpu::TextureFormat::BGRA8Unorm,     wgpu::TextureFormat::BGRA8UnormSrgb,
    wgpu::TextureFormat::RGB10A2Unorm,   wgpu::TextureFormat::RG11B10Ufloat,
    wgpu::TextureFormat::RGB9E5Ufloat,   wgpu::TextureFormat::RG32Float,
    wgpu::TextureFormat::RG32Uint,       wgpu::TextureFormat::RG32Sint,
    wgpu::TextureFormat::RGBA16Uint,     wgpu::TextureFormat::RGBA16Sint,
    wgpu::TextureFormat::RGBA16Float,    wgpu::TextureFormat::RGBA32Float,
    wgpu::TextureFormat::RGBA32Uint,     wgpu::TextureFormat::RGBA32Sint,
    wgpu::TextureFormat::Depth16Unorm,   wgpu::TextureFormat::Depth32Float,
    wgpu::TextureFormat::Depth24Plus,    wgpu::TextureFormat::Depth24PlusStencil8,
};

static constexpr std::array<wgpu::TextureFormat, 14> kBCFormats = {
    wgpu::TextureFormat::BC1RGBAUnorm,  wgpu::TextureFormat::BC1RGBAUnormSrgb,
    wgpu::TextureFormat::BC2RGBAUnorm,  wgpu::TextureFormat::BC2RGBAUnormSrgb,
    wgpu::TextureFormat::BC3RGBAUnorm,  wgpu::TextureFormat::BC3RGBAUnormSrgb,
    wgpu::TextureFormat::BC4RUnorm,     wgpu::TextureFormat::BC4RSnorm,
    wgpu::TextureFormat::BC5RGUnorm,    wgpu::TextureFormat::BC5RGSnorm,
    wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBFloat,
    wgpu::TextureFormat::BC7RGBAUnorm,  wgpu::TextureFormat::BC7RGBAUnormSrgb};

static constexpr std::array<wgpu::TextureFormat, 10> kETC2Formats = {
    wgpu::TextureFormat::ETC2RGB8Unorm,   wgpu::TextureFormat::ETC2RGB8UnormSrgb,
    wgpu::TextureFormat::ETC2RGB8A1Unorm, wgpu::TextureFormat::ETC2RGB8A1UnormSrgb,
    wgpu::TextureFormat::ETC2RGBA8Unorm,  wgpu::TextureFormat::ETC2RGBA8UnormSrgb,
    wgpu::TextureFormat::EACR11Unorm,     wgpu::TextureFormat::EACR11Snorm,
    wgpu::TextureFormat::EACRG11Unorm,    wgpu::TextureFormat::EACRG11Snorm};

static constexpr std::array<wgpu::TextureFormat, 28> kASTCFormats = {
    wgpu::TextureFormat::ASTC4x4Unorm,   wgpu::TextureFormat::ASTC4x4UnormSrgb,
    wgpu::TextureFormat::ASTC5x4Unorm,   wgpu::TextureFormat::ASTC5x4UnormSrgb,
    wgpu::TextureFormat::ASTC5x5Unorm,   wgpu::TextureFormat::ASTC5x5UnormSrgb,
    wgpu::TextureFormat::ASTC6x5Unorm,   wgpu::TextureFormat::ASTC6x5UnormSrgb,
    wgpu::TextureFormat::ASTC6x6Unorm,   wgpu::TextureFormat::ASTC6x6UnormSrgb,
    wgpu::TextureFormat::ASTC8x5Unorm,   wgpu::TextureFormat::ASTC8x5UnormSrgb,
    wgpu::TextureFormat::ASTC8x6Unorm,   wgpu::TextureFormat::ASTC8x6UnormSrgb,
    wgpu::TextureFormat::ASTC8x8Unorm,   wgpu::TextureFormat::ASTC8x8UnormSrgb,
    wgpu::TextureFormat::ASTC10x5Unorm,  wgpu::TextureFormat::ASTC10x5UnormSrgb,
    wgpu::TextureFormat::ASTC10x6Unorm,  wgpu::TextureFormat::ASTC10x6UnormSrgb,
    wgpu::TextureFormat::ASTC10x8Unorm,  wgpu::TextureFormat::ASTC10x8UnormSrgb,
    wgpu::TextureFormat::ASTC10x10Unorm, wgpu::TextureFormat::ASTC10x10UnormSrgb,
    wgpu::TextureFormat::ASTC12x10Unorm, wgpu::TextureFormat::ASTC12x10UnormSrgb,
    wgpu::TextureFormat::ASTC12x12Unorm, wgpu::TextureFormat::ASTC12x12UnormSrgb,
};

static constexpr std::array<wgpu::TextureFormat, 52> kCompressedFormats = {
    wgpu::TextureFormat::BC1RGBAUnorm,    wgpu::TextureFormat::BC1RGBAUnormSrgb,
    wgpu::TextureFormat::BC2RGBAUnorm,    wgpu::TextureFormat::BC2RGBAUnormSrgb,
    wgpu::TextureFormat::BC3RGBAUnorm,    wgpu::TextureFormat::BC3RGBAUnormSrgb,
    wgpu::TextureFormat::BC4RUnorm,       wgpu::TextureFormat::BC4RSnorm,
    wgpu::TextureFormat::BC5RGUnorm,      wgpu::TextureFormat::BC5RGSnorm,
    wgpu::TextureFormat::BC6HRGBUfloat,   wgpu::TextureFormat::BC6HRGBFloat,
    wgpu::TextureFormat::BC7RGBAUnorm,    wgpu::TextureFormat::BC7RGBAUnormSrgb,
    wgpu::TextureFormat::ETC2RGB8Unorm,   wgpu::TextureFormat::ETC2RGB8UnormSrgb,
    wgpu::TextureFormat::ETC2RGB8A1Unorm, wgpu::TextureFormat::ETC2RGB8A1UnormSrgb,
    wgpu::TextureFormat::ETC2RGBA8Unorm,  wgpu::TextureFormat::ETC2RGBA8UnormSrgb,
    wgpu::TextureFormat::EACR11Unorm,     wgpu::TextureFormat::EACR11Snorm,
    wgpu::TextureFormat::EACRG11Unorm,    wgpu::TextureFormat::EACRG11Snorm,
    wgpu::TextureFormat::ASTC4x4Unorm,    wgpu::TextureFormat::ASTC4x4UnormSrgb,
    wgpu::TextureFormat::ASTC5x4Unorm,    wgpu::TextureFormat::ASTC5x4UnormSrgb,
    wgpu::TextureFormat::ASTC5x5Unorm,    wgpu::TextureFormat::ASTC5x5UnormSrgb,
    wgpu::TextureFormat::ASTC6x5Unorm,    wgpu::TextureFormat::ASTC6x5UnormSrgb,
    wgpu::TextureFormat::ASTC6x6Unorm,    wgpu::TextureFormat::ASTC6x6UnormSrgb,
    wgpu::TextureFormat::ASTC8x5Unorm,    wgpu::TextureFormat::ASTC8x5UnormSrgb,
    wgpu::TextureFormat::ASTC8x6Unorm,    wgpu::TextureFormat::ASTC8x6UnormSrgb,
    wgpu::TextureFormat::ASTC8x8Unorm,    wgpu::TextureFormat::ASTC8x8UnormSrgb,
    wgpu::TextureFormat::ASTC10x5Unorm,   wgpu::TextureFormat::ASTC10x5UnormSrgb,
    wgpu::TextureFormat::ASTC10x6Unorm,   wgpu::TextureFormat::ASTC10x6UnormSrgb,
    wgpu::TextureFormat::ASTC10x8Unorm,   wgpu::TextureFormat::ASTC10x8UnormSrgb,
    wgpu::TextureFormat::ASTC10x10Unorm,  wgpu::TextureFormat::ASTC10x10UnormSrgb,
    wgpu::TextureFormat::ASTC12x10Unorm,  wgpu::TextureFormat::ASTC12x10UnormSrgb,
    wgpu::TextureFormat::ASTC12x12Unorm,  wgpu::TextureFormat::ASTC12x12UnormSrgb};
static_assert(kCompressedFormats.size() ==
                  kBCFormats.size() + kETC2Formats.size() + kASTCFormats.size(),
              "Number of compressed format must equal number of BC, ETC2, and ASTC formats.");

static constexpr std::array<wgpu::TextureFormat, 5> kDepthFormats = {
    wgpu::TextureFormat::Depth16Unorm,         wgpu::TextureFormat::Depth32Float,
    wgpu::TextureFormat::Depth24Plus,          wgpu::TextureFormat::Depth24PlusStencil8,
    wgpu::TextureFormat::Depth32FloatStencil8,
};
static constexpr std::array<wgpu::TextureFormat, 3> kStencilFormats = {
    wgpu::TextureFormat::Depth24PlusStencil8,
    wgpu::TextureFormat::Depth32FloatStencil8,
    wgpu::TextureFormat::Stencil8,
};
static constexpr std::array<wgpu::TextureFormat, 2> kDepthAndStencilFormats = {
    wgpu::TextureFormat::Depth24PlusStencil8,
    wgpu::TextureFormat::Depth32FloatStencil8,
};

bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format, bool isCompatibilityMode);

bool IsBCTextureFormat(wgpu::TextureFormat textureFormat);
bool IsETC2TextureFormat(wgpu::TextureFormat textureFormat);
bool IsASTCTextureFormat(wgpu::TextureFormat textureFormat);

bool IsDepthOnlyFormat(wgpu::TextureFormat textureFormat);
bool IsStencilOnlyFormat(wgpu::TextureFormat textureFormat);
bool IsDepthOrStencilFormat(wgpu::TextureFormat textureFormat);

bool TextureFormatSupportsMultisampling(wgpu::TextureFormat textureFormat);
bool TextureFormatSupportsResolveTarget(wgpu::TextureFormat textureFormat);

uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat);
uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat);
uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat);

const char* GetWGSLColorTextureComponentType(wgpu::TextureFormat textureFormat);
const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
uint32_t GetWGSLRenderableColorTextureComponentCount(wgpu::TextureFormat textureFormat);

wgpu::TextureDimension ViewDimensionToTextureDimension(const wgpu::TextureViewDimension dimension);
}  // namespace dawn::utils

#endif  // SRC_DAWN_UTILS_TEXTUREUTILS_H_
